![]() ![]() The 2005 version of Sonic Jump received mixed reviews from critics, who praised the game's presentation but criticized the overall gameplay. Another update was released on December 19, 2012, adding Rouge the Bat and Silver the Hedgehog as playable characters, and replaced the sixth stage from each zone with a Boss Act. Completing the global challenge would unlock another character, Blaze the Cat. This update also included a new "Global Challenge" mode, which pools in all player's gameplay height results, with the end goal being able to match the equivalent distance of Earth to the Moon. The game's first update, containing the "Blue Sky Zone" of twelve new stages, a new playable character ( Amy Rose) was released on November 26, 2012. On March 21, 2018, Sonic Jump was made available for playing on Facebook. A short adaptation of Jump was published in issue 5 of the Sonic Super Digest magazine by Archie Comics to coincide with the release of the remake. It was then announced and released less than two weeks later on iOS on October 18, 2012, and for Android on December 21, 2012. The new version of the game was first teased by Sega on October 5, 2012. The original version of Sonic Jump was released in Japan on February 21, 2005, for the Sonic Cafe digital distribution service in April 2007, the game was released internationally for iOS and Android devices as part of the Sega Mobile service, as well as for the T-Mobile Sidekick phone. ![]() Most of the graphics were taken from the Sonic Advance series, which had concluded shortly before the game's release, while the zone themes were taken from the Sega Genesis games. The original Sonic Jump was developed by AirPlay and Sonic Team. The game contains two play modes "Story Mode", which has preset stages with an end goal, and "Arcade Mode", which has randomly created stages that go on endlessly, with the purpose being to make it as far as possible through the stage. Players can "level up" by achieving certain objectives in each stage increasing the player's level will allow access to new content for purchase. Rings are collected throughout the stages, and accumulated rings can be used to purchase further content in the game, such as items, upgrades, or additional playable characters. Sonic jumps automatically, though a "double jump" move can be used upon tapping the touchscreen. The player controls Sonic by tilting the device left or right. While games in the Sonic the Hedgehog series commonly involve running from side to side, Sonic Jump involves no running, but rather, Sonic jumping through the stages vertically to get to the top of the stage. Gameplay Sonic jumping up Green Hill Zone (original version). Sega would later publish two sequels, both unrelated to each other, Sonic Jump 2 (2008) and Sonic Jump Fever (2014). It was also a success, with the remake being downloaded nearly 9 million times by March 2013. In 2012, the game was remade by Hardlight and also released for iOS and Android devices (later retitled Sonic Jump Pro), featuring updated graphics and new gameplay features, the remake received generally positive reviews for its extended length, being frequently compared favorably with Doodle Jump (2009). Sonic Jump received mixed reviews from critics, who praised the overall presentation but felt the gameplay was dull. The original game's graphical style is based on the Sonic Advance series, which had ended shortly before Jump's release. Unlike other games in the series, Sonic Jump doesn't involve running from left to right, but instead, Sonic automatically jumps up the screen, with the player needing to tilt the phone to move him from left to right. Sonic Jump is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007. ![]()
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